In an absence of the type of weapons normally considered elegant, such as swords or rapiers, the quarterstaff has evolved to fill this role in Rastvel society. Considered a gentleman’s weapon in modern times, a complex series of forms, stances, and strikes has arisen about it, collectively referred to as “Valfencing”, from the Ancient Rastvellan “Val” meaning a stick, branch, or tree.
The tenets of Valfencing focus around using a weighted quarterstaff primarily as a defensive weapon, redirecting opponents’ attacks. The momentum from these parries is then transformed into one of several flowing strikes designed to inflict the maximum impact with a minimum of effort expended. While Valfencers most often practice against each other, the style was originally designed, and is still used, to combat wild beasts in the Rast, against whose brutal styles the tenets of momentum transference truly shine.
As stated before, Valfencing is considered a gentleman’s art, and many affluent youths of Rastvel are expected to learn and practice it in addition to whatever other training they may undergo. It is not uncommon to see individuals carrying well-polished staves of oak or eld wood holstered on their backs throughout town, much as it would be natural to see a nobleman with a sword on his hip in other societies.

Swashbuckler Archetype: Valfencer

Weapon and Armor Proficiency: A valfencer gains proficiency with all simple weapons, but does not gain proficiency in martial weapons.

This ability alters the swashbuckler’s weapon proficiencies.

Poise: Each day a valfencer gains a number of poise points equal to his Wisdom modifier (minimum 1).

These points function as panache, and may be used in place of such in any ability which requires panache. Feats or traits which affect a valfencer’s panache pool instead apply to his poise.

A valfencer may regain lost poise in a number of ways:

—Confirming a critical hit with a quarterstaff.

—Overcoming an enemy’s CMD by 5 or more on a combat maneuver check.

—Dealing a killing blow to an opponent with a quarterstaff.

This ability alters Panache.

Valfencing: At 1st level, a valfencer gainst the benefits of the Weapon Finesse feat with quarterstaffs, and may use her Wisdom score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.

In addition, a valfencer may use a quarterstaff for any swashbuckler ability that would normally require a light or one-handed piercing melee weapon.

This ability replaces Swashbuckler Finesse.

Deeds: The valfencer gains the following deeds, which replace existing deeds.

Calculating Combatant (Ex): At 1st level, a valfencer can spend 1 poise point when she attempts a combat maneuver to avoid provoking an attack of opportunity for that maneuver, regardless of whether she has the appropriate combat feat.

At 7th level, a valfencer may spend 1 poise point whenever she would provoke an attack of opportunity for any reason to avoid provoking said attack.

At 15th level, a valfencer does not provoke attacks of opportunity for any reason as long as she has at least 1 poise point remaining in her pool.

This deed replaces Derring-Do, Swashbuckler’s Grace, and Swashbuckler’s Edge.

Defensive Stance (Ex): At 1st level, a valfencer may spend 1 poise point to, as a swift action, gain an insight bonus to AC equal to his WIS modifier until the beginning of his next turn.

This deed replaces Dodging Panache.

Redirect (Ex): At 1st level, when an opponent that the valfencer threatens makes a melee attack against her, she may spend 1 poise point to, as an immediate action, make a reposition or trip combat maneuver against the attacking creature. This attempt does not provoke an attack of opportunity. On a successful maneuver, the valfencer gains an insight bonus to AC equal to her WIS modifier against the triggering attack, which then resolves normally. This bonus does not stack with that granted by Defensive Stance.

This deed replaces Opportune Parry and Riposte.

Exploit Weak Pont (Ex): At 11th level, when a valfencer hits a living creature with a quarterstaff attack, as a free action, he can spend 1 poise point to,in addition to the normal damage, cause that creature to become sickened for a number of turns equal to his Dexterity modifier (minimum 1). Creatures immune to sneak attacks are also immune to this effect.

This deed replaces Bleeding Wound.

Rupture (Ex): At 19th level, when the valfencer confirms a critical hit with a quarterstaff, in addition to the normal damage, she can spend 1 poise point to deal a brutal blow to a weak point which causes severe internal bleeding. The target automatically becomes nauseated for a number of turns equal to the valfencer’s Dexterity modifier (minimum 1). Creatures that are immune to sneak attacks are also immune to this effect.

This deed replaces Deadly Stab.

Quarterstaff Master: At level 4, a valfencer receives Quarterstaff Master as a bonus feat. He does not need to meet the requirements for this feat.

This ability replaces the swashbuckler bonus feat normally gained at 4th level.


Rastvel Unraveled Gamble_Kuma Gamble_Kuma